3D Modelling

Introduction – In this module I will be covering my development process in 3D modelling. The software that I am using to make the models is 3DS MAX which is professional software commonly used to make high-end realistic models. I will be making models over the year to implement into my unity projects that I will be making.

What critera do I need to produce?

Assigning Materials and textures
Scale, transform, subdivide and extrude vertexs, edges and shapes
Modes and types of selection
Adding and using deformers and other modifiers
Mesh simplification and optimisation (e..g. back face culling, reduction of polys/ vertexes etc.)
UV and normal mapping
Recreating existing objects/ creating new objects
Lighting and rendering
Scene composition
Export and setup of model into game engine
Basic animation
Differences in high and low poly modelling
Demonstration of understanding of why techniques are applied
Demonstration of choosing correct key techniques for each use case

Thank you for reading,
James Lacey

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